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  1. Audio - GDevelop documentation

    Preloading an audio file as a sound effect or as a music can help to reduce the latency the first time a music (or a sound effect) is played. See the next sections.

  2. 10. Sound Effects & Music - GDevelop documentation

    Firstly, we will add soundtrack music to our game. This music will be played at the beginning of the game. Hence, we have to determine when the scene starts. We are using a built-in …

  3. Sounds and music Reference - GDevelop documentation

    This page is an auto-generated reference page about the Sounds and music feature of GDevelop, the open-source, AI-powered, cross-platform game engine designed for everyone.

  4. Scene Editor - GDevelop documentation

    While the difference between an instance and an object can be fuzzy if you're new to GDevelop, it's important to understand that an object is like a blueprint (it's also called a "Class" in some …

  5. Making sound effects using jfxr - GDevelop documentation

    Making sound effects using jfxr GDevelop comes bundled with a sound effect creator called jfxr. Which can be used to make sound effects right inside GDevelop.

  6. Video Tutorials - GDevelop documentation

    Add a trigger to move a platform in a platformer game in 90 seconds How to setup isometric movement and animation in GDevelop How to add a HighScore to your game in GDevelop. …

  7. Timers and time - GDevelop documentation

    This allows you to have more control over the time: using variables, you can increase or decrease the value by adding or subtracting time from the variable. For this, use an action to increase …

  8. GDevelop 5 tutorials - GDevelop documentation

    Links to third-party websites where you can find sprites, music, and sound effects for your games, as well as game examples, templates, and software to help you with game development.

  9. Sounds and music by filename - GDevelop documentation

    This page is an auto-generated reference page about the Sounds and music by filename extension for GDevelop, the open-source, AI-powered, cross-platform game engine designed …

  10. Submit an Asset Pack - GDevelop documentation

    When you're ready to submit your asset pack (free or paid), compress the folder containing the .gdo or the other folders of your pack, then send it to GDevelop by filling the application form …